
Blush Maze 🌺
A downloadable blush for Windows, macOS, and Linux
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The carrot. It leads the way :)
Yes, it doesn't have a start menu, credits, and a levels scene, as I mentioned in my devlogs. But I like it. It was a good learning exp as it my first game from scratch :)
Credits:
- Background: Simple Sky Pixel Backgrounds by Cania
- Bunny character: https://toffeecraft.itch.io/bunny-character-pixel
- The rest of the art and sound were created by yours truly, ME. I made the audio with beep box( https://www.beepbox.co/ )
Check out the devlogs for more context on how I made the game.
Devlog Video? YESS. Already posted on my yt channel :)
God bless!!
<3 :)
Download
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Click download now to get access to the following files:
Blush Maze prototype 1.exe 68 MB
Development log
- I made the video dev logggJul 10, 2025
- she's backkkkk :)Jul 01, 2025
- Brief Game DesignMay 06, 2025
- Major changesMay 06, 2025
- The overall structure of the game - includes a video link (dev log 7)Apr 14, 2025
- first sneek peek at blush maze (dev log 6)Mar 22, 2025
- I lied...(devlog 5)Mar 21, 2025
- THIS IS THE LAST TIME I AM DOINT THIS...i promise(devlog 4)Mar 08, 2025

Comments
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Good music, good choice of assets. Excellent first game. This is the same genre that I started with too, as it's a nice way to learn how collisions work in godot.
I don't fully understand the concept of the game, as there are carrots AND a maze (though there is nothing to stop the player escaping out the entry). Does the player need to collect everything or just make it to the end? This isn't communicated to the player clearly, as there is no counter for how many carrots you have collected.
Is the game about finding the path between all the carrots in the allotted time? Going blind around the maze with a quick timer, which kills you does not make the game very accessible to new players. I suggest making the timer a bit longer (or remove it/only include it in a higher difficulty level) or have some sort of hint system to guide the newer players.