Brief Game Design
Blush Maze 🌺 » Devlog
So the game is gonna be comprised of 3 main UIs
The main menu, the levels menu, and the level itself
The main menu will have
- Play button -> levels UI
- Credits button
- Quit
The levels menu Ui will have 5 buttons leading to 5 levels
The level UI will have a maze (like I said in one of my last devlogs,s I had some cool ideas, like super cool ideas, but I'm way too deep in this game dev slump to make those. And I wanna finish this project and move on to the next one.
We are going to keep the levels short and sweet
1. Finish the maze on time
2. Having an addon where if u step on a specific spot it speeds you up or slows you down
And yeah that's it. This game obv has a lot potential but like I said before I cant work on it for any longer. I MIGHT come back to it one day but for now its enough 5 levels, one mission and one addon
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Blush Maze 🌺
just a fun old maze game :)
Status | Prototype |
Author | bookholicdebo |
Genre | Strategy, Puzzle |
Tags | 2D, Godot, No AI, Pixel Art, Relaxing, Singleplayer |
More posts
- she's backkkkk :)1 day ago
- Major changes57 days ago
- The overall structure of the game - includes a video link (dev log 7)79 days ago
- first sneek peek at blush maze (dev log 6)Mar 22, 2025
- I lied...(devlog 5)Mar 21, 2025
- THIS IS THE LAST TIME I AM DOINT THIS...i promise(devlog 4)Mar 08, 2025
- Its about damn time...(dev log 3)Mar 03, 2025
- pushing the realse date(dev log 2)Feb 09, 2025
- making a prototype(dev log 1)Jan 30, 2025
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