The overall structure of the game - includes a video link (dev log 7)


Okkk so making some good progress, the first sneak peak was actually not in a top down view, it was horizonal like a platformer which is impossible to work with maze games like this.

This is the first prototype of the blush maze, consisting of the maze itself, the background, our main character, bunny, a timer that runs out if the maze is not completed, and a game-over scene. As of posting this, I have already added a stop zone where the timer stops if the player crosses the finish line and escapes the maze. Planning to add the health bar, static spikes, a storyline(maybe), collectibles, a teleporting system, and moreeee.

 Thanks to all my friends who gave me some really cool ideas, including mia,yaf urekah, unamie and alu...in no particular order :)

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