Its about damn time...(dev log 3)


Okkkkkkkkkkkkkkkkkkkkkkk so

coming up with a game idea and starting the game development journey is easy, but the hardest part has to be finishing the game. I am tweaking right now. This shit's hard. And I have a lot ideas but executing on them is difficult because this is my first game that I am making from scratch. So I decided to make the game fairly boring and straightforward. I want to get over with it and move on to my next project. I will try to make it as polished as possible, but set your expectations low. Like whatever expectation you have right now, times it by -20. 

If I don't post this game by March 9, I am literally gonna crash out. it's been a whileeee and I just can't keep seeing it in my project folder every time I open Godot. That is, if I open Godot. After all, I didn't the past few weeks because I didn't want to see this unfinished game in my fucking projects folder.

Anyways, on a more game dev focused update, NO MORE SPRITES IN THE MAZE BUILDING BLOCK. I genuinely thought it was a good idea to hand place each maze block by hand. I am crazy for thinking that to be honest. Anyways, going to go back to the good old tilemap method. phewwww. 

And going to speed run this game in a week. I will let some of my 'friends' play test the game for the 2nd and 3rd(final product) prototypes to see if it's playable. 

May God give me patience. :(

Leave a comment

Log in with itch.io to leave a comment.