pushing the realse date(dev log 2)


Still figuring out how to write dev logs lol, but on a serious note doing game dev as a beginner is NOT a piece of cake( I hate cakes :) 

Making the first prototype and all its challenges

These documents I do when I am building my game are essential to me because they hold me accountable and show my progress as a person who recently got into game development.

making the first prototype is probably the hardest thing to do in game dev, if you wanna make it perfect and that is what I am facing right now. But it also helped me to figure out problems that I would have encountered when I was making my actual game. This helped me figure out things I could do easily. 

I don't want it to be perfect, I just want it to be "good enough" which is a blurred standard as I see it because what do you mean by "good enough"? well for me "good enough" is a playable game. A game with minimal bugs. That is my aim for blush maze

Pushing back the release date

I initially wanted to release the game mid-February but that doesn't seem possible right now because I didn't work on it fast enough.                        As I am planning to make 2 prototypes before making the actual game, it will take some time.

If I set myself a hard deadline then it will be easier for me to finish blush maze and move on to other projects that I really wanna make.

The OFFICAL RELEASE DATE FOR BLUSH MAZE IS MARCH 2, 2025

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